War Commander: Rogue Assault
|Time on Project||August 2013 - July 2014|
|Technologies Used||Unity Engine, C#|
War Commander: Rogue Assault is a real time strategy game for mobile devices. It is heavily influenced by the 1995 game Command & Conquer. While Command & Conquer was always a big influence in Rogue Assault’s design, KIXEYE later hired Louis Castle, co-creator of the Command & Conquer franchise, to work on the game. Rogue Assault is KIXEYE’s answer to Supercell’s game Clash of Clans (which was supposedly heavily influenced by KIXEYE’s Backyard Monsters). Rogue Assault does away with building construction times, which KIXEYE hopes will differentiate Rogue Assault from the other games in the genre.
I started at KIXEYE as a Gameplay Engineer Intern. My first tasks were to fix bugs, as any beginning engineer would. Eventually I began re-writing broken game systems.