
Star Wars: Galaxy of Heroes
Developer | EA Capital Games |
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Time on Project | September 2017 - Present |
Technologies Used | Unity Engine, C#, Python, Java |
Star Wars: Galaxy of Heroes is an RPG with character collection mechanics. I work on the game's Live Engineering team, where we work on game features and tools which help our live team deliver content at a rapid pace. I work on many facets of the game; ranging from core systems on the game client and server to our build infrastructure, to internal tools which help our team stay productive.
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