Star Wars: Galaxy of Heroes
|EA Capital Games
|Time on Project
|September 2017 - March 2021
|Unity Engine, C#, Java, Python
Star Wars: Galaxy of Heroes is an RPG with character collection mechanics.
I was part of the game's Tech and Tools team, where I developed game features and tools that helped the studio deliver content at a rapid pace. I worked on many facets of the game, ranging from core systems on the game client and server to the build infrastructure and internal tools, which helped the team stay productive.