|Developer||Electronic Arts Salt Lake|
|Time on Project||August 2014 - July 2015|
|Technologies Used||Unity Engine, C#|
|Other Tools||C/C++, Lua, Python|
Minions Paradise was planned to be launched alongside the 2015 film ‘Minions’, but the date was pushed out to focus on design and retention mechanics.
I worked on the content download system, a Lua to C# binding, and general gameplay features. Yes, you read that correctly, Minions Paradise’s uses the Lua scripting language, which is pretty unorthodox for a game developed in Unity. It is used to drive the tutorial and various scripted sequences. It’s usage is a holdover from early in development when the requirements for scripted sequences was not clear, and we prepared for the worst.