Star Wars: Galaxy of Heroes
Developer | EA Capital Games |
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Time on Project | September 2017 - March 2021 |
Technologies Used | Unity Engine, C#, Java, Python |
Star Wars: Galaxy of Heroes is an RPG with character collection mechanics.
I was part of the game's Tech and Tools team, where I developed game features and tools that helped the studio deliver content at a rapid pace. I worked on many facets of the game, ranging from core systems on the game client and server to the build infrastructure and internal tools, which helped the team stay productive.