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Star Wars: Galaxy of Heroes
Developer | EA Capital Games |
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Time on Project | September 2017 - March 2021 |
Technologies Used | Unity Engine, C#, Java, Python |
Star Wars: Galaxy of Heroes is an RPG with character collection mechanics.
I was part of the game's Tech and Tools team, where I developed game features and tools that helped the studio deliver content at a rapid pace. I worked on many facets of the game, ranging from core systems on the game client and server to the build infrastructure and internal tools, which helped the team stay productive.
Screenshots
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